Astro Siege
Astro Siege é uma espécie de Tower Defense Roguelike, onde o jogador possui a tarefa de defender o planeta no centro da tela de inimigos que se aproximam de todas as direções. Tenha em mente a rotação de seu planeta e posicione suas estruturas de forma estratégica para utilizar seus pontos fortes e sinergias e tapar os buracos em sua defesa. Uma partida é considerada uma vitória se o jogador conseguir sobreviver por 10 minutos.
Equipe: Cavaleiros do apocalipse
Lider: Pedro Paulo Poloni
Ingryd Nogueira D'Aquino Cordeiro – Arte Final, UI
Otávio Cunha Fernandes – Programação, Game Design, Balanceamento
Pedro Paulo Poloni – Programação, Game Design, Balanceamento, Concept Art
Status | In development |
Platforms | HTML5, Windows |
Authors | otavioc, PedroPoloni |
Genre | Shooter |
Made with | Construct |
Tags | High Score, Roguelike, Roguelite, Space, Tower Defense, upgrades |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Comments
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Nice, a bit sluggish, but nice. Will play some more. After I lost and started a new game I could not pick up the crystals anymore, they did not trigger on the mouse cursor
Finished it :-) Nice game! Could use a bit more variation perhaps, but still, very smooth and good looking. Found two bugs / remarks:
1. When touching a crystal you pick it up, but after picking it up and when it's floating to your XP bar, it keeps 'whistling' when you touch it
2. After finishing, I was level 16, when achieving level 17 I did not get an upgrade. It seemed to be every other level from then on. My planet was full though, is that the reason? Alternating between weapon and upgrade?
Hey, one of the devs here. Thanks for trying out our game ^^ really glad you liked it!
Thanks for the help in reporting the bugs also, we'll look into those.
The upgrades do alternate between weapon and stat upgrades so that's why you were only getting rewards every other level after filling up the planet, we want to change that in future versions to make it feel better.
This game was made as an entry for a Game Jam so we had limited time but we definitely want to keep updating, adding more variety and improvements in general.
Thanks again for the feedback! :-)
Call me a nerd, but I was mesmerized, just stopped the game after reaching level 216 something. It only had a little bit of lag, so kudos to the game performance as well :)
Wow XD that's a lot hahaha
We didn't even had time to get so far in testing so glad to hear it holds up fine